![]() When any raid-member dies, Archimonde will cast Soul Charge. ![]() It deals 2.5k damage every 2 seconds for 5 minutes. Grip of the Legion must be dispelled as quick as possible.Make sure to be far away from the fires, so you don’t get feared through it. To counter this, Tremor Totems and Fear Ward should be up at all times. He will periodically Fear the entire raid.This should be avoided, as it also leaves a nasty debuff. Archimonde will cast Doomfire, which spreads through the area.If nobody is in melee range, he will start one-shotting random players. He has a 9 Minute enrange, after which he kills everyone instantly. The encounter against Archimonde ends when he reaches 10% health. The Infernals are immune to Taunt, so watch your Threat.Īrchimonde is the final Boss of the Mount Hyjal raid and with that, of course, he is the most challenging one. Ranged DPS should switch to the Infernals and kill them, while melees stay on the boss.Most raids tank them near Jaina Proudmoore. The Towering Infernals need to be tanked away from Anetheron, so they don’t benefit from Vampiric Aura.These Infernals have Immolation, dealing 3-4k Fire damage every 2 seconds to nearby targets. Once per minute, Anetheron will Summon a Towering Infernal.The Boss will put 3 targets to Sleep for 10 seconds.Hunters can help with Aimed Shot, if there aren’t enough melees. ![]() ![]() Warriors and Rogues should keep up Mortal Strike and Wound Poison on the boss, to reduce this as much as possible.
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