Maybe you follow the (often simple) included instructions to crack it, if any. If you don't want to pay, you download the torrent and install the thing. If it's a subscription, it gets even worse. If you want to pay, you have to register for an account, provide your card info, get the key, activate, etc. Honestly, to me it feels like it's often more friction to pay. Last bit: this is written in haste, so please don't take any of this personally or curtly. its current messaging presently doesn't realize its value and strength, which gives it trouble. Honestly Apple shouldn't have anti-trust issues. If your product is so price elastic, it doesn't hold the value we are trying to promote on AppStore.' Intangibles can be powerful tools or they can be soul sucking mind-holes. Apple has instead said, 'actually, no, we know the nature of what we sell, the good and the bad. so producers of this good want to lower the cost because it affects their ability to profit. Things of intangible value (game coins) have high price elasticity because they directly derive little value. which is another separate value beyond a technical one (think FB level attributes baked into just targeting AppStore).įinally, I believe the current pricing encourages all of us to hold our apps to a higher standard, and I appreciate that. They are doing a lot of heavy lifting to create a customer persona that we can follow if we learn a bit about the cohort. Yes my models look different without the 30% or 15% cut, but I have written apps in almost all languages now, and my time from idea to MVP, that can scale leveraging iCloud Sync, etc, is 1/10th that of anything else I've tried with Swift/Xcode/AppStore.Īdditionally, developers get to ride in on Apple's market segment. In my mind, it is a buy in to the Apple ecosystem present and future. > It would be an equivalent of the canvas’s manufacturer Mona Lisa is painted on wanting recognition for their work.Ĭome on, that’s ridiculous even if I take it as an exaggeration.Īre we really trying to equate the millions of man hours it takes to get an M1 and A1_ into production, then fine tune the assembly calls for Swift, then the UI frameworks, QA, testing, planning, etc., till the point an app can be downloaded from the App Store by anyone on earth, Come on, that’s ridiculous even if I take it as an exaggeration.
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